RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. 27 2007, and official release date in America was February 29, 2008. In this new maker, the interface is more user-friendly, allowing new users to create games with ease. The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-choppy 40fps. The programming language Ruby is still implemented, and the game's default programming has been overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a much simpler "blocky" style. The default battle system is comparable to that of the Dragon Quest series or its predecessor RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds exist, but this remains a sore point among many RMVX users.
RPG Maker MV
Sure you can sell your creations on PC but good luck getting any attention in the sea of other rpg maker games out there. There's a lot of people that go "ugh and rpg maker game" whenever they see one on steam so at least here you can get your game out there and heck, maybe if it's really good and creative you might catch the attention of someone. Very talented people are usually noticed, regardless of where they share their talent.
Didn't realize you were on this site too. Surprised you'd even talk about RPG Maker seeing as you make fun of people for being proud of their Mario maker levels they create. Not sure what your deal is belittling others on various communities.
Surprised you'd even talk about RPG Maker seeing as you make fun of people for being proud of their Mario maker levels they create.I've been making fun of people for being proud of their Mario Maker levels they created? Really? I'm going to need to see proof because throughout my years of Mario Maker and since then, I don't recall "making fun of" people and their levels.
One thing that has put me off of RPG maker on consoles is the lack of any sprite editor at all and in this kind of software it really is something that should be implemented since you can't import any assets and only use the stock ones and any future DLC at least that way at least you could make something very unique as opposed to something that looks like everyone else just in a different order. Kind of criminal that it doesn't when it was included in game creation software and 8 and 16 bit systems but not modern ones.
It seems simple, right there in the name it tells you its expertise. But is it truly a decent RPG maker? I did some research to find the pros, cons, and some tutorials for those RPG fans who are curious like me.
I had first heard of RPG maker years ago when the original PlayStation was still lurking around on the game market. I was attracted to it immediately; the cover had Final Fantasy-esque characters on the cover, and I thought that the possibilities would be great.
It is also possible to make non-RPGs in the maker - adventure games and Survival Horror games are the most popular, with the Explorer Horror genre being somewhat of a mix of the two, and not hard to make, while occasionally games in action-oriented genres have been created, though this is more difficult.
Updated September 21, 2022, by Tom Bowen: Thanks to the ever-expanding indie game market, gamers no longer need to rely on big-name developers for their fix of top video game titles. The number of indie games has skyrocketed in recent years due largely to the many easily accessible video game engines and game creation tools that are now available. The likes of RPG Maker and Unreal Engine make it easy for would-be developers to bring their ideas to life, while platforms like Steam make selling the finished product directly to the end-user surprisingly simple. The best RPG maker games have had a huge impact on the industry, with a handful of them even inspiring change in some AAA titles.
Freebird Games has released some fantastic RPG maker games over the years. Finding Paradise is a sequel to the developer's very best, and while it doesn't quite live up to the excellence of the original, it's still a fantastic game with a narrative that's more befitting of a big-budget AAA title.
When most people think about RPG maker games, they tend to imagine titles with graphics like Final Fantasy 6 and Chrono Trigger. The Endless Empty shows that the engine is capable of a whole lot more than just replicating the visuals of classic RPGs though, with the game looking more like a Cyriak video than an NES or SNES title. 2ff7e9595c
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