GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker released in 2022.
License Key For Game Maker 8.1 Pro
GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the visual programming features. GameMaker was originally designed to allow novice computer programmers to be able to make computer games without much programming knowledge by use of these actions. Recent versions of software also focus on appealing to advanced developers.[1]
GameMaker is primarily intended for making games with 2D graphics, allowing out-of-box use of raster graphics, vector graphics (via SWF),[2] and 2D skeletal animations (via Esoteric Software's Spine)[3][4] along with a large standard library for drawing graphics and 2D primitives.[5] While the software allows for limited use of 3D graphics, this is in form of vertex buffer[6] and matrix functions, and as such not intended for novice users.
The engine's primary element is an IDE with built-in editors for raster graphics, level design, scripting, paths, and shaders (GLSL or HLSL).[7] Additional functionality can be implemented in software's scripting language or platform-specific native extensions.[8] In GameMaker Studio 2, you can choose whether to export the game as an NSIS installer, or a .zip file containing the game, the data.win file, and any files added under the "Included Files" tab in the editor.[9]
Prior to August 2021, users had to obtain a single-purchase license for one of five different platforms, excluding consoles, depending on the target platform they wanted to publish on (such as desktop or mobile). An annual license was required to publish for consoles, which was also contained in an all-encompassing annual Ultimate license that covered all supported platforms. Yoyo Games announced a change to the licensing approach in August 2021, allowing GameMaker to be used for free to learn, and eliminating the single-purchase options. Instead, it simplified the license scheme to only two tiers, one that supported publishing on all non-console platforms, and a higher tier that added in console platform publishing support at a lower rate than the prior Ultimate license. These changes were aided by the financial investment of Opera into YoYo Games to help reduce costs for GameMaker users.[21]
Versions 5.0 and below have been freeware; version 5.1 introduced an optional registration fee; version 5.3 (January 2004) introduced a number of new features for registered users, including particle systems, networking, and possibility to extend games using DLLs.[34]
The program currently holds a rating of 8.5/10 on Mod DB based on 223 user reviews; many cite its flexibility and ease of use as positives and instability, crashes, project corruption and outdated features as negatives.[59] Douglas Clements of Indie Game Magazine wrote that the program "[s]implifies and streamlines game development" and is "easy for beginners yet powerful enough to grow as you develop", though noting that "resource objects have to be gathered if unable to create" and that licensing between Steam and the YoYo Games website is "convoluted".[60]
Game Maker for Windows 8.1 - a program for creating two-dimensional games based on ready-made scripts for character interaction. The utility includes a collection of various gameplay elements with the ability to redraw or connect custom objects, supports compiling and debugging GML code.
Fixed bugsUndo in Text Editor.when you undo a change and then save the script or run the game, the change is not saved.
Error in reading reals from text fileswhen you read two numbers from a single line in a text file and the first one is 0, the numbers are not read correctly.
0000536. mp_grid_add_cell is bugged. Also fixed same issue in mp_grid_clear_cell is bugged
0000597. Overly large images were not being clamped correctly and were causing corruption.
0000589: tile_layer_find() doesn't account for scaling. (also in tile_layer_delete_at(), tile_find(), tile_delete_at() )
0000255: Replacing code at the start of the line. cursor column was going negative.
0000580 - If you use sprite_create_from_surface on a blank surface the sprite will be completely opaque.
sprite_create_from_surface: if you set paramater "removeback" to 2, it will now copy the alpha "as is".
The company I work for will be replacing a group of computers with new. With the pending return of the normal start menu, I'd like to start looking to Windows 8.1 as a viable OS option for the future. However, with that not being an option right now I was wondering, will we be able to (legally) install Windows 7 Pro with Windows 8.1 Pro licenses?
What are the downgrade rights for Windows 8.1? For Windows 8.1 licenses acquired though an OEM, you may downgrade to the equivalent edition for Windows 7 and Windows Vista. For Windows 8.1 licenses acquired though Volume Licensing, you may downgrade to any prior version of the licensed Windows edition. Refer to the table below for more specific product downgrade rights.
Ready to see what a game-changer WinZip is for your workflow? You'll quickly see how easy it is to manage all your files. Not only will you zip & unzip but you can protect, manage and share your files in only a few clicks of the button. Start saving your time (and space on your PC).
We provide Cubism SDK, which can be used to develop games and apps using data that was exported from Cubism Editor.In order to release a developed product, an SDK Release License (Publication License Agreement) may be necessary.
A subscription site license to Graphical Analysis Pro provides all students and educators at your school with unlimited access to our award-winning app. Purchase a three-year subscription and save $148!
The Lite Edition is meant for those that take their first steps on thepath of developing games. It can be used for free but is limited in itsfunctionality. Also it shows a popup logo when running games and will regularlyremind you of upgrading the program. When you are using GameMaker regularlyyou are strongly recommended to upgrade from the Lite Edition. Standard Edition contains considerably more functionality and does not display anylogos or popup messages. More precisely, Standard Edition has the followingadditional functionality: No GameMaker logo is shown when running a game.
No GameMaker TV logo in the corner of a game.
No GameMaker advert screen on exit.
No regular popups remind you of upgrading.
You can use color blended sprites, which can be used for many special effects and easy shadows.
There are additional options in the sprite and image editors.
There are additional actions for e.g. CD music, rotated text, and colorized shapes.
You can use special sound effects and positional sound.
You can create splash screens with movies, images, webpages, texts, etc.
There is a particle system to create explosions, fireworks, flames, rain, and other effects.
A number of advanced drawing functions are available, for example colorized text and textured polygons.
It is possible to create 3D games using functions for 3D graphics.
It is possible to create multiplayer games that can be played over a network.
You can define your own room transitions.
You can use functions to create, load, and modify resources (sprites, backgrounds, etc.) while the game is running.
There is a collection of functions to create and use data structures.
There are functions for motion planning.
You get the possibility to include additional files in the game executables that can be used when the game is run.
Standard Edition can be easily extended using extension package. These can be made by everybody and will in general be provided free of charge.
Three such extension packages are included adding many room transitions, windows dialogs, and printing facilities.
You can define your own trigger events.
You can export and import resources, which makes it easier to collaborate on games.
Upgrading from Lite Edition costs only $39.99 (subject to change). This is a one-time fee that will be validfor all versions 8.x of GameMaker.
When you are running the Lite Edition, you can upgrade to Standard by using the welcoming screen when you open GameMaker. To upgrade from the e Welcome screen, simply click the Purchase Now! button, then proceed through the purchase process. Once you have completed purchase, you will be shown your new license which you can copy and paste into the text box in Step 2, and click the Upgrade Now! button. GameMaker will then upgrade to the full Standard Edition. The license file will also be emailed to you using the email address you type in during purchase, and if you've logged into YoYo Games store, it will also be tied to that account, allowing you to retrieve it at any time. If you don't login, the email will also contain details of a new account setup using the email address you provided. This will again let you retrieve your GameMaker License code. Please make sure you save the email, and the code itself, as you will need it anytime you want to reinstall GameMaker.
If you purchased GameMaker before (and hence, have an license key), you can go to the Help menu, and pick Enter License Key. Once you have entered a valid, your copy of GameMaker will be upgraded. You must be connected to the internet for the upgrade to work. 2ff7e9595c
Comments